What’s normally used is simply superior to other gems. Both will deal the same damage over time.The main reason is that you’re limited to 3 gems, where in reality most of the time you only have 1 slot with some level of freedom. The boss will take damage when the Phantasm explodes early or at the 10 second mark. Why does the boss get hurt when I channel Spirit Barrage, but not when I let it sit?Īnswer: You forcibly explode the Phantasm when you cast a 4th+ Phantasm.Why did the guardian instantly die from x%?Īnswer: You accumulated enough damage to kill it.If the mob is going to move from Phantasm range go ahead and forcibly explode the Phantasm by casting a 4th+ at the new location Should you continuously cast Phantasm or let it accumulate?Īnswer: As long as the mob doesn’t walk out of Phantasm range while it accumulates it literally doesn’t matter.Each active Phantasm increases your damage and Manitou attack rate.Damage gets dealt when your Manitou changes target or gets too far away, when your Manitou or Phantasm expire, when you forcibly explode a Phantasm by casting a 4th Phantasm or when you accumulate enough damage to finally kill your target.When you combine the two items this is what happens Each Phantasm increases the damage of Spirit Barrage and the attack rate of Manitou Spectres. Spirit Barrage now gains the Phantasm rune.Spirit Barrage now deals all damage in aoe when you stop channeling, the skill runs out or accumulate enough damage to instantly kill the mob.You cast Spirit Barrage and it deals 0 damage as it hits/ticks.You cast Spirit Barrage and it deals damage as it hits/ticks. I see so many questions on this ability along with The Barber and Gazing Demise so I’m explaining it here.
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